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He just wants to run around and eat as many zombies as possible. He's more of a platformer kind of character. But if you look at the Chomper, he's not projectile-based. Basically, all we did is find the characters that made the most sense as projectile characters. There's a lot of projectile-based characters within the core game. Wiebe: Well, I think shooting is actually a core part of PvZ, right? I mean, you look at your Pea Shooter. Do you think that's shooter fatigue talking? Are you worried about shooter fatigue? But, at the same time, I think a lot of people feel like you're morphing PvZ into some seriousface rah-rah-rah shooter. RPS: It all looks very tongue-in-cheek and self-aware, though. We just went right for it because honestly we needed to create a demo and prove whether this was gonna be fun or not very, very quickly. And that experience basically allowed us to have a playable version of our game up and running honestly within two weeks of starting development. People with experience in shooters and other action genres. People who'd been working in the engine for years. Wiebe: We actually assembled a team of Frostbite veterans. RPS: How many original PvZ members are also working on Garden Warfare? I mean, I don't imagine many of them came with a working knowledge of Frostbite 3. It's very difficult to whittle it down to what are going to be the essential core of your multiplayer experience. We're very passionate PvZ players, and we went through all the characters trying to nail down what are the four core plant classes that we wanted to have. What we've done is we've worked very hard with our team. RPS: Will players mainly be controlling the big boss zombies, then? RPS: So naturally, there will also be modes where one side plays plants and the other plays zombies, right? I mean, it is called Plants vs Zombies, after all. But you can imagine if we head toward a 24-player competitive Plants vs Zombies experience. So essentially, this is just the tip of the iceberg for us. So we've got a lot more details that we're gonna be unveiling over time. But when we started off, this was actually billed as a very competitive multiplayer game. It's also the first game mode we're unveiling. Wiebe: This is truthfully our very first reveal to the world. RPS: We've seen one level, but how much variety are we looking at? What sorts of map sizes and objectives? Multiplayer brings that random fun element to it - the ability to play with friends or strangers. But at the end of the day, we kept coming back to multiplayer. We put a bunch of possibilities together, like maybe an open-world game or a straight-up single-player action game.
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CHOMPER PLANTS VS ZOMBIES GARDEN WARFARE SERIES
That felt like the right way to go because it'd let the series evolve. We knew we wanted to build an action game that allowed players to play in the fight between the plants and zombies.
CHOMPER PLANTS VS ZOMBIES GARDEN WARFARE SIMULATOR
RPS: Why a shooter? Why not a farming simulator or epic space opera role-playing game? So we had to keep it secret for two years. So we knew we had to show them, not tell them.
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But we worked on the demo for a while and it turned out that this thing was just awesome.īut we knew we couldn't just tell everyone, "Hey, we're making this really cool PvZ action-multiplayer game," because it sounds crazy, right? It shouldn't work. And if it doesn't work out, that's fine." Because if it's not fun, we're not gonna release it. So we had a team say, "You know what? Let's try something different. We knew it could be more than a 2D tower defense game, but we weren't sure. Wiebe: We really wanted to grow the franchise. RPS: Why did you decide to do this with Plants vs Zombies, of all series? What about large-scale (24-ish player) competitive multiplayer and the ability to play as zombies? Also, stepping back a bit, why make a shooter out of Plants vs Zombies at all? I spoke with creative director Justin Wiebe to find out. But so far, all we've seen is a quick bit of co-op.
![chomper plants vs zombies garden warfare chomper plants vs zombies garden warfare](https://i2.wp.com/expansivedlc.com/wp-content/uploads/2019/02/image-8.jpg)
OK, maybe it's not the boldest move ever in the grand scheme of things, but Plants vs Zombies: Garden Warfare is quite a departure for PopCap's vegetable stew of a tower porch defender, and it's looking admirably silly. Plants vs Zombies is boldly going where no popular gaming franchise has gone before: to a land of over-the-shoulder camera angles and gleefully bobbing crosshairs, whereupon things will be shot mercilessly.